ARM Mali GPU introduces the second generation-T600, 50% performance increase, the level of constant consumption

ARM Mali GPU introduces the second generation-T600, 50% performance increase, the level of constant consumption
ARM has said that it will upgrade the graphics processor into its mobile GPUs later this year with the second generation Mali-T600. The company said the new products can provide higher performance to 50% compared to previous generation GPU Mali but power consumption remains the same. The new chips also can bring "the picture quality like on the console", the signal charge with a resolution of 4K, 8K, 60fps rendering speed, while enhancing the ability to calculate processing throughout the system faster.   Based on Midgard Mali architecture, Mali-T600 generations Monday include three new GPUs: Mali-T624, T628 and Mali-Mali-T678. According to ARM, the first two GPUs for smartphones and smart-TV, while the T678 chip is optimized for tablets. ARM said it has invested heavily in computing power of GPUs by integrating a number of technologies on the Cortex CPU. The objective of this work is to balance the amount of data that would take on the CPU and GPU, allowing performance to be increased, especially with the many tasks related to processing data. Speed ​​data transfer on the register (a fraction of the processor memory tasks) and micro-architecture of the GPU Mali-T600 also has been upgraded to achieve 50% performance boost as mentioned.   Mail-T600 Series is also the processor will be the first mobile graphics integrated codec Scalable Adaptive Texture Compression (ASTC), a separate texture compression technology promises to deliver high performance and power savings capabilities . Accordingly, 2% of chip area is dedicated only to run the compression codec. ARM has developed codec ASTC and transition Khronos partners to continue building it into an open standard.   ASTC also be the solution to end the "fragmentation of standards" that the programmers are currently facing. The developers have to use multiple codecs to work with different platforms, such as codec 8-bit/pixel desktop, 4-bit/pixel for mobile devices. Meanwhile, the ASTC is provided with all necessary means, from the surface texture (textures) to the bit-rate and the color standard required for software programmers, thereby "become a new standard" and "no competition". It supports most popular graphics API such as OpenGL ES 1.1, OpenGL ES 2.0, OpenGL ES 3.0, FL 9_3 DirectX 11, DirectX 11, OpenCL ™ 1.1 Full Profile and Google Renderscript.   Details of the new GPUs:   ARM Mali-T624/Mali-T628 T624 can be customized from one to four, while Mali-T628 is four to eight people (and graphic performance computing may be higher than twice the T624). For smartphone, smart-TV. Supporting calculations in the virtual environment, three-dimensional graphics, photo editing in real time. ARM Mali-T678 There are high-performance computing in the Mali-T600, four times higher than four times the T624 through the doubling of the number of graphics-logic unit on each core. Supports multiple levels of performance to match many different tablet segment. Compatible with computing applications based on image, build multiple angles, virtual reality technology. According to Engadget ...


Ram Chauhan said...

Thank you for this post. Its very informative.... Thanks for sharing.
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